News RaceRoom

Avatar du membre
Psy_Lote
Rang 10
Rang 10
Messages : 1047
Enregistré le : lun. 22 févr. 2016 16:38
Pseudo RaceRoom : Laurent Psy_Lote Team GTR3-Fr

Merci Moustache pour l'info :super:
C'est en voyant un moustique se poser sur ses testicules, qu'on réalise que l'on ne peut pas régler tous les problèmes par la violence
Avatar du membre
Beaware
Adminstrateur fondateur
Adminstrateur fondateur
Messages : 7486
Enregistré le : mer. 6 janv. 2016 17:20
Pseudo RaceRoom : Stephane Beaware
A remercié : 9 fois
A été remercié : 30 fois

Moustache a écrit :A patch for RaceRoom is being deployed!
The highlights of this update are:

- Fixed the join lag in multiplayer
- Unlocked bigger grids for everyone in dedicated servers
- Chat messages in MP are now yellow and allow 156 characters
- Group 5 class physics update
- Ford Mustang GT3 moved to GTR3 class

And there's more! The complete changelog will be published once we're back from maintenance.

Traduit en Français :

Un patch pour RaceRoom est déployée!
Les points forts de cette mise à jour sont les suivants:

- Correction de la jointure lag en multijoueur
- Unlocked plus grandes grilles pour tout le monde dans des serveurs dédiés
- Les messages du chat en MP sont maintenant jaune et permettent 156 caractères
- Groupe 5 classe mise à jour de la physique
- Ford Mustang GT3 déplacé à la classe GTR3

Et il y a plus! Le changelog complet sera publié une fois que nous sommes de retour de la maintenance.


Ça sent bon tout ça :super:
Image
Intel I7 4790K 4 Ghz - Asus ROG Maximus VII Hero C2 - Asus GeForce GTX 980 Ti STRIX-OC-DC3-6 Go - DDR3 GSKill 32 Go 2400 MHz Cas 10 - Samsung 850 PRO 256 Go - Triple Screen : 3 X 27" ASUS : 5840 x 1080
Cockpit RaceRoom R3033 + Direct-Drive OSW SinCos / SimuCUBE + Pédalier Fanatec CSP V3 + TH8RS
Time
Rang 10
Rang 10
Messages : 1145
Enregistré le : sam. 30 janv. 2016 11:47
Pseudo RaceRoom : Yaga Time

La MAJ vient de tomber pour moi, 1.1 Go.
:winner1: :winner1: CHAMPION TT CUP :winner1: :winner1:

Image
i5 2500K - RX 470/8go - 8 Go ram - CM asus p8p67 - Volant G27
Ma page Facebook dédiée à mes photos.
Avatar du membre
Chriss
Rang 8
Rang 8
Messages : 248
Enregistré le : sam. 30 janv. 2016 12:22
Pseudo RaceRoom : Jc Chriss

mer..e je jouerais pas ce soir.....snif^^
Image
Avatar du membre
Macadam
Rang 10
Rang 10
Messages : 336
Enregistré le : sam. 12 mars 2016 12:58
Pseudo RaceRoom : Macadam Team GTR3-Fr

Download en cours, 15 minutes environ :super:
Windows 10-I5 6500K-16G de ram-MSI GTX 980 OC V1-Triple screen 32"
Thrusmaster TX-599XX EVO 30 Wheel Add-On Alcantara Edition-TH8A-T3PAPro-Playseat Alcantara-Buttkicker Gamer
Avatar du membre
Marc_63
Rang 4
Rang 4
Messages : 104
Enregistré le : sam. 2 avr. 2016 19:35
Pseudo RaceRoom : Marc_63 Qc

Merci pour la news. :super:
i7 6700K, Asus Z170-A, 16 Go Ram, MSI GTX 980 4GB, 3 écrans, W7 64 Bits, Fanatec CSW, CSP V2.
Time
Rang 10
Rang 10
Messages : 1145
Enregistré le : sam. 30 janv. 2016 11:47
Pseudo RaceRoom : Yaga Time

Le changelog complet.

26-04-2016 RaceRoom has been updated

26 avril - [Sector3] Sonat Ozturk


26-04-2016

We understand that some of our players are experiencing crashes when loading into or during game session in Nordschleife. While we have made some optimizations it is still possible that you may experience crashes due to memory allocation failure. If this occurs, you can try the following to reduce the overall memory usage.
- Disable replay recording. This is done by adding -disableReplay to Steam Launch Options.
- Turn Opponent cockpit off in Video Settings.
- Reduce Track and Car Texture Quality in Video Settings.
- Reduce Shader and Car Reflection Quality in Video Settings.

Some users have reported that loading a car with a custom car setup after a physics update was deployed would sometimes result in a broken car behavior. We recommend to Reset your car setup to the new default values to prevent any such issue.

Update Highlights:
- Fixed the join lag in multiplayer
- Unlocked bigger grids for everyone in dedicated servers
- Chat messages in MP are now yellow and allow 156 characters
- Group 5 class physics update
- Ford Mustang GT3 moved to GTR3 class


Game:
- Fixed an issue with game finding wrong camera in pitlane.
- Fixed so game gets properly paused in singleplayer race monitor if the user opens the steam overlay.
- Fixed a crash that could occur during loading.
- Reduced memory usage when loading into a level.
- Fixed an issue in Garage menu where FFB remained active
- Fixed an exploit that allowed players to use lower fuel quantities in Leaderboard Challenges and Competitions.
Due to this exploit we will soon remove entries that were created since the exploit was introduced.
- Fixed an issue in pitstops where it would take extra 3-4 seconds after confirming 0L fuel or if the pit stop preset had no fuel needed. The game now it checks if fuel will be added, if not it cancels that action. If it was the only action, whole pitstop is cancelled.
- Fixed cars full throttling at pitstops.
- Fixed an issue where players were getting cut track penalties at pit entry.
- Added missing fallback pages for DTM 2015 that was causing infinite black screen at launch for players when they failed to get the online loading screen.
- Fixed issue with compact data display being positioned incorrectly on different aspect ratios.
- Added default profiles and wheel ranges for Thrustmaster 150 and TMX wheels.
- Added proper filtering to car setup load/save system.
- Restyled the car setup a little.
- Fixed an issue that was causing a crash at launch if the player had an older version of graphics.xml
- Fixed header formatting for certain system backend requests that might reduce certain timeouts.


Multiplayer:
- Fixed the severe freeze that occurred in MP when another player joins.
- Added Bigger grids to player dedicated servers.
Please note the max opponent allowed depends on your track rotation. E.g. If you have a track that only has 24 slots in your rotation, that will be your max opponent allowed overall, despite having a track that goes up to 100. This is to ensure no one gets kicked out/disconnects when they choose to continue to next track. If you want 100 cars you have to make sure not to include a track with less grid slots available.
Please also note that the game becomes quite laggy after 40. While we will look into optimizing things, you should avoid setting a track with more than 35-40 opponents.

- Fixed so the player is put on the Garage menu after pressing and holding ESC instead of having to press and hold ESC twice
- Increased chat message max length to 156.
- Changed message area/box text color to yellow so it’s more readable if background is white.


Sounds, Cameras, Physics & AI:

- Group 5 class : Physics update, sounds adjusted. Due to the physics update the leaderboards of these cars are wiped.
- WTCC 2015 class : BOP adjustment in preparation of TCOne, AI tweaks
- Ford Mustang GT3 : Moved to GTR3 class, physics & sound update
- GTO Classics Class : AI tweaks, improved fuel estimates
- Audi 90Q : Fixed cases where the car would fail to park into the pit spot.
- Audi R18 P1 : Removed the flame on backfires (Diesel…) and fixed a case where the suspension arms would break on front wheels when applying a high amount of steering
- Mistral 530 and DMD P20 : Fixed suspension arms breaking under high steering
- P4/5 Competizione : Added Downshift Prevention beep
- Hockenheim : Camera sets added
- Suzuka : Fixed incorrect spawn positions when using high amount of opponents
- Nordschleife - 24H layout : AI tweaks
- Shanghai : Fixed AI going too fast into the hairpin

Art:
- Bentley Continental GT3 : Approvals tweaks
- Group 5 class: Fixed holes in shadows
- Chevrolet Dekon Monza : Fixed some cockpit gauges
- Nissan Skyline 2000RS : Fixed tacho dial
- Ford GT GT3 : Fixed some blurps of pixels on the side mirrors
- Ford Mustang GT3 : Improved some old looking textures on the tail lights
- BMW M3 E30 : Wheels were not perfectly round, causing weird FFB signals
- Brands Hatch : Fixed a hole in the ground
- Hockenheim : Fixed a hole in the ground on the inside of Sachskurve
- Norisring : Fixed some normals on pitbuilding, tuned IGA banners for a better visual fit, tweaks to generics and props
- Salzburgring : Reduced grip, Moved tyre stacks a bit further away from the apex
- Zandvoort : Upped the maximum opponents to 32


Portal:
Fixed an issue where players would get different total price depending on the order of packs in cart. Portal now always ensures player gets the highest discount regardless of order.
:winner1: :winner1: CHAMPION TT CUP :winner1: :winner1:

Image
i5 2500K - RX 470/8go - 8 Go ram - CM asus p8p67 - Volant G27
Ma page Facebook dédiée à mes photos.
Avatar du membre
Seb S15
Rang 10
Rang 10
Messages : 1455
Enregistré le : dim. 24 janv. 2016 15:52
Pseudo RaceRoom : Seb S15.Fr

Time a écrit :Le changelog complet.

26-04-2016 RaceRoom has been updated

- Group 5 class : Physics update, sounds adjusted. Due to the physics update the leaderboards of these cars are wiped.
merci pour l'info Time :)

Par contre ça fait chier bordel de merde !!! :faché2: :faché2: :faché2: :evil: :evil: :evil:

Tu te fais chier a faire un super temps sur la Nordschleife en Gr5, les mecs ils vont te faire une MAJ d'une catégorie qui n'en avait pas vraiment besoin et efface tous les combo Leaderboard Gr5 !!!

Putain sans déconner quoi...!!! :triste1: :?
Image
Avatar du membre
Macadam
Rang 10
Rang 10
Messages : 336
Enregistré le : sam. 12 mars 2016 12:58
Pseudo RaceRoom : Macadam Team GTR3-Fr

Visiblement apres essai, la physique des Grp 5 a ete tres fortement modifiée :roll:
Windows 10-I5 6500K-16G de ram-MSI GTX 980 OC V1-Triple screen 32"
Thrusmaster TX-599XX EVO 30 Wheel Add-On Alcantara Edition-TH8A-T3PAPro-Playseat Alcantara-Buttkicker Gamer
Avatar du membre
Seb S15
Rang 10
Rang 10
Messages : 1455
Enregistré le : dim. 24 janv. 2016 15:52
Pseudo RaceRoom : Seb S15.Fr

Macadam a écrit :Visiblement apres essai, la physique des Grp 5 a ete tres fortement modifiée :roll:


C'est a dire ??

en mieux ou pas pour ton ressenti ??
Image
Répondre

Retourner vers « Mises à jour RaceRoom »