Mise à jour du jour :
Update details:
Download size = 726 MB
Client version = 0.8.0.6581
Client BuildID = 4025606
Content
Fixed the Lada Vesta TCR (esport competition) that mistakenly had received WTCR 2019 physics in yesterday's update. The Lada Russia Round 4 competition will re-open shortly after this push. All my apologies for this terrible oversight! The leaderboard laptimes recorded during the period have been erased.
WTCR 18/19 - Further improvements to AI behavior. They should now be a tad quicker.
Porsche 991.2 GT3 Cup - improvements to AI behavior. Less rolling over from high sausage curbs, slight improvement on car to car collision detections. Reduced their tendency to overdrive the car.
Porsche Cayman CS - improvements to AI behavior. Less rolling over from high sausage curbs, slight improvement on car to car collision detections.
Mercedes AMG GT3 - Fixed the right side mirror
AMG-Mercedes C-Klasse DTM 1995 - Fixed the rearview mirrors that were showing a tilted world.
Spa-Francorchamps - Modified trackside advertisement banners for upcoming competitions
Nuerburgring GP - Modified trackside advertisement banners for upcoming competitions
News RaceRoom
- David Marcadet
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- Alain Berroyer
- Rang 4
- Messages : 122
- Enregistré le : sam. 16 mars 2019 07:40
- Pseudo RaceRoom : Alain Berroyer
- Contact :
Bonjour,
est ce qu'il existe une feuille de route de Raceroom ? Nouveau circuit, améliorations générales voire évolution.
est ce qu'il existe une feuille de route de Raceroom ? Nouveau circuit, améliorations générales voire évolution.
- David Marcadet
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La communication de Sector3 n'est pas au top, ils n'ont pas ce que tu recherches mais depuis peu ils balancent quelques infos ici :Alain Berroyer a écrit : ↑sam. 20 juil. 2019 07:49 Bonjour,
est ce qu'il existe une feuille de route de Raceroom ? Nouveau circuit, améliorations générales voire évolution.
https://forum.sector3studios.com/index. ... tes.13174/
- Alain Berroyer
- Rang 4
- Messages : 122
- Enregistré le : sam. 16 mars 2019 07:40
- Pseudo RaceRoom : Alain Berroyer
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Merci, un peu le bordel le forum Sector 3 (avis perso)... C'est dommage, chui fan du jeu bien évidement et raison de plus pour critiquer. Fournir de nouvelles autos c'est bien, mais travailler le fond du logiciel (moins bon pour le modèle économique certes) et il y aurait tellement a faire... Iis ont une plateforme très porteuse pourtant. Mais je crois que je suis utopique....Torned a écrit : ↑sam. 20 juil. 2019 13:41La communication de Sector3 n'est pas au top, ils n'ont pas ce que tu recherches mais depuis peu ils balancent quelques infos ici :Alain Berroyer a écrit : ↑sam. 20 juil. 2019 07:49 Bonjour,
est ce qu'il existe une feuille de route de Raceroom ? Nouveau circuit, améliorations générales voire évolution.
https://forum.sector3studios.com/index. ... tes.13174/
- Rom_rs
- Commissaires
- Messages : 1870
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- Pseudo RaceRoom : Romain D.
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Des infos sur les futurs développements de Raceroom par J-F Chardon himself
https://forum.sector3studios.com/index. ... tes.13683/
https://forum.sector3studios.com/index. ... tes.13683/
Champion WTCR Saison 3 by LSF/GTR3
Champion GT World Challenge powered by Team GTR3 2021
Championnat WTCR'18 par équipe
Championnat VEC'18 Endurance (GT3) par équipe
- David Marcadet
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Mouais... c'est bof bof.
Je trouve dommage de passer autant de temps sur l'IA. De mon point de vu c'est du temps perdu vu l'orientation multi joueur et Esports.
Troisieme version de la physique pour la GT3...
Tout est bien venu, evidement, mais bon, pas d'echancier.
Je trouve dommage de passer autant de temps sur l'IA. De mon point de vu c'est du temps perdu vu l'orientation multi joueur et Esports.
Troisieme version de la physique pour la GT3...
Tout est bien venu, evidement, mais bon, pas d'echancier.
- Rom_rs
- Commissaires
- Messages : 1870
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- Pseudo RaceRoom : Romain D.
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Oui je suis moi meme très peu sensible à l'IA, pour des pilotes en ligne comme nous ça n'a pas beaucoup d'intérêt mais pour certains c'est essentiel. Et c'est vrai que c'est extrêmement complexe à développer donc ça prend des ressources.Torned a écrit : ↑dim. 15 sept. 2019 16:31 Mouais... c'est bof bof.
Je trouve dommage de passer autant de temps sur l'IA. De mon point de vu c'est du temps perdu vu l'orientation multi joueur et Esports.
Troisieme version de la physique pour la GT3...
Tout est bien venu, evidement, mais bon, pas d'echancier.
Par contre, toutes les améliorations au niveau de la gestion du serveur sont bienvenues je trouve pour les pilotes de league que nous sommes ! On va vraiment pouvoir étendre encore la gestion à ce niveau...
En attendant, il y a d'autres points : les nouveaux circuits qui arrivent, le nouveau FFB, la nouvelle gestion des pneus (plats, son -> pas anecdotique car ça peut rendre beaucoup plus précis la gestion des freinages)...
Pour les physiques des GT3, il faut quand même avouer qu'il faut faire quelque chose d'autant plus que c'est la catégorie la plus populaire quels que soient les simus.
Et puis c'est Raceroom, c'est en amélioration continue
Champion WTCR Saison 3 by LSF/GTR3
Champion GT World Challenge powered by Team GTR3 2021
Championnat WTCR'18 par équipe
Championnat VEC'18 Endurance (GT3) par équipe
- Vince LaTortue
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Update details:
Download size = 2.1 GB
Client version = 0.8.0.6592
Client BuildID = 4249150
Dedicated server version = 55.0.1028
Dedicated server BuildID = 4249152
Dedicated Server:
Added ability to determine the starting position of the race. When a starting grid is defined on the server, qualifying session will be skipped entirely. The server will place players on the grid in the exact order defined by the server administrator and will not perform any sorting by performance index.
Added ability to import users from a given leaderboard and a given team name to pre-populate the starting grid.
Added a chat box in the dedicated server interface to allow the broadcasting of messages to all players from the server admin.
Added a Weight Manager tool to easily manage the administration of success ballast for a large amount of players throughout a league championship. The manager can be pointed at the result of a past race and all players can be assigned weight following any kind of regulation with the help of custom formula's.
Added a latency indicator next to each of the connected players. It shows an average value that is calculated over a full minute.
Game:
Adjustments to Slowdown penalties that have been too harsh since the previous update, especially in high speed corners.
Increased connection timeouts from 30 seconds to 60 seconds in the hope to reduce the amount of disconnects from multiplayer sessions.
Improved automatic choice of graphic settings (at first start) based on the detected hardware.
Improved visibility of the message stating a game restart is required after switching to another monitor in fullscreen mode.
Attempt at getting rid of weird laser weapon sounds when cars transition from track to their garage position ( example )
Fixed saving of two identical screenshots when pressing the screenshot key while on a menu
Content:
Dubai Autodrome is now available with 4 layouts ( Grand Prix ; International ; National ; Club )
Audi R8 LMS - Fixed cockpit camera that was slightly off center
Audi TT cup - Fixed underbody feelers that were 2,5cm too low and made the car scrape the tarmac when it in fact should not.
Formula RaceRoom 90 - Updated physics (suspension and differential, rev limiter logic, increased oil cooling slightly); Improvements to AI behavior
GTR1 car class - Updated physics (aerodynamics, turbo buildup, rev limiter logic, tuned dampers) ; Improvements to AI behavior
GTR2 car class - Updated physics (Traction Control logic, dampers tuned, improved gearshifts) ; Improvements to AI behavior
Honda Civic TC1 - Fixed an issue where this car couldn't easily alternate between forward and reverse gears.
NSU TTS - Improvements to AI behavior (no more rolling over big curbs)
Pagani Zonda R - Updated physics (Traction Control logic, ABS improvements, dampers tuned, improved gearshifts)
Porsche Cayman GT4 Clubsport - Updated physics (tuned dampers, tyre model, Traction Control and ABS improvements; Improvements to AI behavior
Porsche 911 GT3 Cup - Updated physics (tyre model refinements to have much more response to tyre pressures, tuned dampers and rear camber, differential tweaks) ; Improvements to AI behavior
Porsche 934 RSR - Tweaked rearview mirror UV
Porsche 911 Carrera (964) - Updated physics (rev limiter behavior, differential, suspension and dampers, tyre model, ABS improvements); Improvements to AI behavior
WTCR - Improvements to AI behavior
Road America - Updated the high resolution road surface, fixed a misplaced curb at turn 11. Added ambient occlusion from walls.
Download size = 2.1 GB
Client version = 0.8.0.6592
Client BuildID = 4249150
Dedicated server version = 55.0.1028
Dedicated server BuildID = 4249152
Dedicated Server:
Added ability to determine the starting position of the race. When a starting grid is defined on the server, qualifying session will be skipped entirely. The server will place players on the grid in the exact order defined by the server administrator and will not perform any sorting by performance index.
Added ability to import users from a given leaderboard and a given team name to pre-populate the starting grid.
Added a chat box in the dedicated server interface to allow the broadcasting of messages to all players from the server admin.
Added a Weight Manager tool to easily manage the administration of success ballast for a large amount of players throughout a league championship. The manager can be pointed at the result of a past race and all players can be assigned weight following any kind of regulation with the help of custom formula's.
Added a latency indicator next to each of the connected players. It shows an average value that is calculated over a full minute.
Game:
Adjustments to Slowdown penalties that have been too harsh since the previous update, especially in high speed corners.
Increased connection timeouts from 30 seconds to 60 seconds in the hope to reduce the amount of disconnects from multiplayer sessions.
Improved automatic choice of graphic settings (at first start) based on the detected hardware.
Improved visibility of the message stating a game restart is required after switching to another monitor in fullscreen mode.
Attempt at getting rid of weird laser weapon sounds when cars transition from track to their garage position ( example )
Fixed saving of two identical screenshots when pressing the screenshot key while on a menu
Content:
Dubai Autodrome is now available with 4 layouts ( Grand Prix ; International ; National ; Club )
Audi R8 LMS - Fixed cockpit camera that was slightly off center
Audi TT cup - Fixed underbody feelers that were 2,5cm too low and made the car scrape the tarmac when it in fact should not.
Formula RaceRoom 90 - Updated physics (suspension and differential, rev limiter logic, increased oil cooling slightly); Improvements to AI behavior
GTR1 car class - Updated physics (aerodynamics, turbo buildup, rev limiter logic, tuned dampers) ; Improvements to AI behavior
GTR2 car class - Updated physics (Traction Control logic, dampers tuned, improved gearshifts) ; Improvements to AI behavior
Honda Civic TC1 - Fixed an issue where this car couldn't easily alternate between forward and reverse gears.
NSU TTS - Improvements to AI behavior (no more rolling over big curbs)
Pagani Zonda R - Updated physics (Traction Control logic, ABS improvements, dampers tuned, improved gearshifts)
Porsche Cayman GT4 Clubsport - Updated physics (tuned dampers, tyre model, Traction Control and ABS improvements; Improvements to AI behavior
Porsche 911 GT3 Cup - Updated physics (tyre model refinements to have much more response to tyre pressures, tuned dampers and rear camber, differential tweaks) ; Improvements to AI behavior
Porsche 934 RSR - Tweaked rearview mirror UV
Porsche 911 Carrera (964) - Updated physics (rev limiter behavior, differential, suspension and dampers, tyre model, ABS improvements); Improvements to AI behavior
WTCR - Improvements to AI behavior
Road America - Updated the high resolution road surface, fixed a misplaced curb at turn 11. Added ambient occlusion from walls.
- CG Kalatoran
- Rang 10
- Messages : 3143
- Enregistré le : mer. 6 avr. 2016 17:41
- Pseudo RaceRoom : Christian.Garcin
Merci Vincent !!
Et en Français ça donne quoi ???
Et en Français ça donne quoi ???
PC Perso - CPU : AMD Ryzen 5 - 3.5 Ghz - CG : GIGABYTE RX 580 8G - Volant T500RS - Cockpit JCL - Ecran 34" 21/9 - Boite SSH - Beaucoup de volonté
- David Marcadet
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Formula RaceRoom 90 - Updated physics (suspension and differential, rev limiter logic, increased oil cooling slightly); Improvements to AI behavior
GTR1 car class - Updated physics (aerodynamics, turbo buildup, rev limiter logic, tuned dampers) ; Improvements to AI behavior
GTR2 car class - Updated physics (Traction Control logic, dampers tuned, improved gearshifts) ; Improvements to AI behavior
Pagani Zonda R - Updated physics (Traction Control logic, ABS improvements, dampers tuned, improved gearshifts)
Porsche Cayman GT4 Clubsport - Updated physics (tuned dampers, tyre model, Traction Control and ABS improvements; Improvements to AI behavior
Porsche 911 GT3 Cup - Updated physics (tyre model refinements to have much more response to tyre pressures, tuned dampers and rear camber, differential tweaks) ;
Porsche 911 Carrera (964) - Updated physics (rev limiter behavior, differential, suspension and dampers, tyre model, ABS improvements); Improvements to AI behavior
Voilà de quoi redécouvrir ces catégories !
GTR1 car class - Updated physics (aerodynamics, turbo buildup, rev limiter logic, tuned dampers) ; Improvements to AI behavior
GTR2 car class - Updated physics (Traction Control logic, dampers tuned, improved gearshifts) ; Improvements to AI behavior
Pagani Zonda R - Updated physics (Traction Control logic, ABS improvements, dampers tuned, improved gearshifts)
Porsche Cayman GT4 Clubsport - Updated physics (tuned dampers, tyre model, Traction Control and ABS improvements; Improvements to AI behavior
Porsche 911 GT3 Cup - Updated physics (tyre model refinements to have much more response to tyre pressures, tuned dampers and rear camber, differential tweaks) ;
Porsche 911 Carrera (964) - Updated physics (rev limiter behavior, differential, suspension and dampers, tyre model, ABS improvements); Improvements to AI behavior
Voilà de quoi redécouvrir ces catégories !